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Sheepshaver word 98
Sheepshaver word 98











  1. #SHEEPSHAVER WORD 98 MAC OS#
  2. #SHEEPSHAVER WORD 98 FULL#
  3. #SHEEPSHAVER WORD 98 SOFTWARE#

I read something about setting “CP_Root environment variables” in the SDK documentation, so that might be my next step.

#SHEEPSHAVER WORD 98 FULL#

I’ll need to do more digging to figure out the full configuration needed to get the app to run. Documentation on getting this to run is sketchy at best. But when trying to run it, it fails after saying a needed file (prevload.txt) couldn’t be found. I then got the preview program (an app from the SDK to view the character models/textures) to extract and open.

#SHEEPSHAVER WORD 98 MAC OS#

So, after some trial and error, I managed to get an old copy of Mac OS 9 running in a virtual machine known as SheepShaver. You’d still need a mac or dev kit to run most things. There was also the official Dolphin emulator (not to be confused with the current fan project Dolphin Gamecube/Wii emulator), but that could only emulate certain aspects of the hardware.

#SHEEPSHAVER WORD 98 SOFTWARE#

This means that running software for the Gamecube would require either the actual dev kit hardware (known as HW1 or HW2), or a Mac. Old Macintosh computers used the same PowerPC architecture (as opposed to other computers that used the Intel x86 architecture) as the Gamecube. It looks like some of the SDK includes binaries built for the legacy mac platform. I managed to figure out some of the software from the Gamecube SDK. So I’m still going to be looking into getting a new computer. can’t output video to an external screen, can’t adjust brightness, etc.). And even those tasks run slower and hotter than they would have previously. So it’s not really feasible for anything beyond basic tasks (i.e. rendering anything on screen) are now forced onto the CPU. However, it severely impacts performance, since now all graphical processes (i.e. This means that the laptop is now usable. I’ve been able to forcefully disable the dedicated graphics through the BIOS/drivers. Using some diagnostic tools, I was able to determine that the issue was the dedicated graphics card. I’m looking into options for buying (or possibly building) a new computer, and will hopefully be able to resume work on the project within the next month or two. My laptop seems to have some severe hardware issues (possibly motherboard-related) and is basically unusable at this point. Unfortunately I’ve run into a complication with work on the mod. I’ve been busy with a lot of personal work and travel lately. And even if that works, I’m not sure whether I’ll be able to navigate the program (since it seems to use some sort of game controller).Īs always, I’ll keep you all updated. Ultimately, the next (and only) step to get this software running would be to try it out on a real old-school mac.

sheepshaver word 98

This seems to be an issue with SheepShaver not supporting 3D hardware rendering. Unfortunately my virtual machine setup seems to freeze (or in some cases crash) at this point. With all of these conditions met, the program should display the requested file. This folder must contain the file to be previewed (in this case, Zebra.gpl) as well as a text file called “prevload.txt” (which just contains the name of the file to be previewed). It then looks for the folder “cp:/cpdata/preview/”.

sheepshaver word 98

The program looks for an inserted disc with the volume label “cp”. I had tried running this before, but got stuck on the program looking for a “prevload.txt” file in a specific directory.Īfter some digging around in various documentation and script files, I finally figured out what I needed to do. I’ve been fiddling around with some of the files from the Dolphin SDK. Namely, there was a “previewer” program compiled for old macs (old macs used a PowerPC architecture, similar to the Gamecube and Wii)













Sheepshaver word 98